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File Name: | Udemy – Masterclass In C# Programing & Unity 2D Game Development |
Content Source: | https://www.udemy.com/course/masterclass-in-c-programing-unity-2d-game-development/ |
Genre / Category: | Programming |
File Size : | 12GB |
Publisher: | Udemy |
Updated and Published: | January 04, 2022 |
The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate level
I chose the main project in this course to be a 2D Roguelike because it not only has a vast library of game development concepts that we can implement and learn, but also because it’s very simple (especially if you are a beginner) to delve in and get started on your game development journey.
Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.
Section 1: Introduction
We’ll start off by downloading Unity and Visual studio. Installing them and making sure they work. We will then create our first code in C# and get used to Unity interface. Finally we’ll talk about the game design of our game and what it takes to start creating a game from scratch
Section 2: Setting Up Our World
In this section we are going to start learning what sprite sheets are and how to set them up. We’ll learn what sorting layers are in Unity. We’ll look into colliders and RigidBodies and add them to our game objects and see how it starts getting affected by physics. we’ll learn how to animate our sprites. We’ll even understand what blending trees that will greatly help us reduce difficulty of animating
Section 3: Setting Up Shooting Mechanics
In this section we will be creating our players bullets, firing then in the direction out mouse is pointing, having a counter to create automatic firing and add impact effects to those bullets. While doing all of that we’ll be learning about prefabs and instantiation and how to manipulate the world of our game to make it look much nicer
Section 4: Setting Up Enemies
This section completed the previous one. We create our shooting mechanics but now we need something to actually shoot at. We’ll be setting up our enemies and moving them towards the player. We’ll delve deeper to animations by adding the to our enemy and the use methods, arrays and something called a Coroutine that will take us deep into C
DOWNLOAD LINK: Udemy – Masterclass In C# Programing & Unity 2D Game Development
6gq50.M.I.C.P..U.2.G.D.part1.rar – 2.0 GB
6gq50.M.I.C.P..U.2.G.D.part2.rar – 2.0 GB
6gq50.M.I.C.P..U.2.G.D.part3.rar – 2.0 GB
6gq50.M.I.C.P..U.2.G.D.part4.rar – 2.0 GB
6gq50.M.I.C.P..U.2.G.D.part5.rar – 2.0 GB
6gq50.M.I.C.P..U.2.G.D.part6.rar – 1.0 GB
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