Download The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer. Are you looking for this valuable stuff to download? If so then you are in the correct place. On our website, we share resources for, Graphics designers, Motion designers, Game developers, cinematographers, Forex Traders, Programmers, Web developers, 3D artists, photographers, Music Producers and etc.
With one single click, On our website, you will find many premium assets like All kinds of Courses, Photoshop Stuff, Lightroom Preset, Photoshop Actions, Brushes & Gradient, Videohive After Effect Templates, Fonts, Luts, Sounds, 3D models, Plugins, and much more. Psdly.com is a free graphics and all kinds of courses content provider website that helps beginner grow their careers as well as freelancers, Motion designers, cinematographers, Forex Traders, photographers, who can’t afford high-cost courses, and other resources.
File Name: | The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer |
Content Source: | https://www.thegnomonworkshop.com/tutorials/creating-complex-materials-for-games-in-substance-designer |
Genre / Category: | 3D Tutorials |
File Size : | 2.3 GB |
Publisher: | thegnomonworkshop |
Updated and Published: | February 26, 2024 |
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations. This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you’ll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project. After covering the foundation of material creation, you’ll learn about creating individual assets, such as flowers, rocks, and sticks. With these assets created, you’ll learn how to use the Shape Splatter node to scatter these assets across the ground.
DOWNLOAD LINK: The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
FILEAXA.COM – is our main file storage service. We host all files there. You can join the FILEAXA.COM premium service to access our all files without any limation and fast download speed.