File Name: | Best Practices Of Game Architecture |
Content Source: | https://www.udemy.com/course/best-practices-of-game-architecture/ |
Genre / Category: | Drawing & Painting |
File Size : | 511 MB |
Publisher: | udemy |
Updated and Published: | September 12, 2024 |
In this video course, I will show you an example of a prototype of a shooter on the Unity engine and UIToolkit written in compliance with all the best practices that I have collected over many years of work.In this course:- We will look at the best practices for organizing the structure of a Unity project.- We will look at the principles of designing professional architecture of game projects, such as: Clean Architecture, Domain-Driven Design and State-Driven UI.- We will look at the possibilities of extending Unity to improve the productivity of the workflow.- And I will also tell you about all the all internal details of my project.After watching this course:- You will learn all the basic principles of developing a high-quality game project.- You will be able to use this example as a template for your own projects, which will help you save a lot of time during the initial development of your project.Please note that I will not be writing code in real time, as is done in many other courses.I will only show the already written code and comment on it.Thanks to this approach, my course turned out to be very short, but at the same time contains a fairly large amount of useful information that I have collected over many years.Enjoy watching!
DOWNLOAD LINK: Best Practices Of Game Architecture
FILEAXA.COM – is our main file storage service. We host all files there. You can join the FILEAXA.COM premium service to access our all files without any limation and fast download speed.